util.GetPlayerTrace
From GMod Wiki
| Function | |
| Syntax | util.GetPlayerTrace( Player  ply[, Vector  dir] ) Where is this used? | 
| Description: | |
| Utility function to quickly generate a trace table that starts at the players view position, and ends 16384 units along a specified direction (or the players aim vector if dir isn't provided. | |
| Returns: | Table | 
| Part of Library: | Util | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Util.GetPlayerTrace]Util.GetPlayerTrace [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Do a trace from the player, based on their aim vector. | 
|---|---|
| Used on |  | 
| Code | trace = util.GetPlayerTrace( player_obj) traceRes=util.TraceLine(trace) | 
| Output | N/A | 
| Description | Do a trace from the player, upwards. | 
|---|---|
| Used on |  | 
| Code | trace = util.GetPlayerTrace( player_obj, Vector(0,0,1) ) traceRes=util.TraceLine(trace) | 
| Output | N/A | 
 
			
			