Gamemode.PlayerSpawnSENT

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Event Hook
Hook NamePlayerSpawnSENT
SyntaxGM:PlayerSpawnSENT( Player , String classname )
DescriptionCalled when a player wants to spawn a SENT
ReturnsBoolean
Lua StateNewerServer.png
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Examples

DescriptionBlocks the spawning of the bouncy ball sent_ball.
Used onNewerServer.png
Code
function NoBouncyBalls( ply, sent_type )
 
    if sent_type == "sent_ball" then // checks if it's a bouncy ball
 
	ply:PrintMessage(HUD_PRINTCENTER,"You're not allowed to spawn Bouncy Balls!") // Prints it to the player's chat
 
	return false // We return false to block the spawning, it's true by default.
    end
 
end
 
hook.Add( "PlayerSpawnSENT", "Nobouncyballshere", NoBouncyBalls );
OutputN/A


Additional Notes

See Also

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