CSoundPatch
From GMod Wiki
A CSoundPatch object is very much like the ambient_generic entity; you initialize the Sound Patch with the CreateSound function, and then you can play the sound using CSoundPatch.Play. At any time, you can change the pitch or the volume of the sound currently playing by using CSoundPatch.ChangePitch and CSoundPatch.ChangeVolume. When you're ready to stop the sound, you can use the CSoundPatch.Stop method to stop the sound.
The nature of this object makes it well suited to controlling looping sounds.
Object Commands
 CSoundPatch:__gc
 CSoundPatch:__gc
 CSoundPatch:__index
 CSoundPatch:__index
 CSoundPatch:ChangePitch
 CSoundPatch:ChangePitch
 CSoundPatch:ChangeVolume
 CSoundPatch:ChangeVolume
 CSoundPatch:FadeOut
 CSoundPatch:FadeOut
 CSoundPatch:IsPlaying
 CSoundPatch:IsPlaying
 CSoundPatch:Play
 CSoundPatch:Play
 CSoundPatch:PlayEx
 CSoundPatch:PlayEx
 CSoundPatch:SetSoundLevel
 CSoundPatch:SetSoundLevel
 CSoundPatch:Stop
 CSoundPatch:Stop
 
			
			