G.RealFrameTime
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Revision as of 21:45, 2 November 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax |
RealFrameTime( ) Where is this used? |
Description: | |
Returns the time it took to render the previous frame. | |
Returns: | Float frametime |
Part of Library: | Global Functions |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.RealFrameTime]G.RealFrameTime [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | This will print the clients FPS. |
---|---|
Used on | |
Code | print( 1 / RealFrameTime() ); |
Output | 113.77777777778 |
Additional Notes
- The difference between this and FrameTime is that it returns a frame time independent of host_timescale.
- This should only be used for things like GUI effects, not real in-game stuff.