G.RealFrameTime
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Revision as of 21:45, 2 November 2009 by Crazy Quebecer  (Talk | contribs)
				
			| Function | |
| Syntax | RealFrameTime(  ) Where is this used? | 
| Description: | |
| Returns the time it took to render the previous frame. | |
| Returns: | Float frametime | 
| Part of Library: | Global Functions | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.RealFrameTime]G.RealFrameTime [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | This will print the clients FPS. | 
|---|---|
| Used on |  | 
| Code | print( 1 / RealFrameTime() ); | 
| Output | 113.77777777778 | 
Additional Notes
- The difference between this and FrameTime is that it returns a frame time independent of host_timescale.
- This should only be used for things like GUI effects, not real in-game stuff.
 
			
			