Entity.SetNetworkedEntity
From GMod Wiki
Function | |
Syntax | Entity:SetNetworkedEntity( Var index, Entity value ) |
Description: | |
Sets a networked Entity in this entity with the given index to the given value. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
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Examples
Additional Notes
- Can be written SetNWEntity().
- Running a networked function will cause it to synchronize the networked data with the clients.
- Index can be a String or Integer .
- Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
- Only set networked variables when necessary - sending networked variables constantly is expensive.