SWEP.CanSecondaryAttack
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Revision as of 18:22, 7 June 2010 by Crazy Quebecer  (Talk | contribs)
				
			| Event Hook | |
| Hook Name | CanSecondaryAttack | 
| Syntax | SWEP:CanSecondaryAttack( ) | 
| Description | Checks whether the clip is empty(or the owner's ammo if it is a clipless weapon) and ticks if not | 
| Returns | Boolean | 
| Lua State |   | 
| BBCode | [b][url=wiki.garrysmod.com/?title=SWEP.CanSecondaryAttack]SWEP.CanSecondaryAttack [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
Definition of the function
Because it is a convenience function, it is defined by the game. (Source Code)
function SWEP:CanSecondaryAttack() if ( self:Clip2() <= 0 ) then self:EmitSound( "Weapon_Pistol.Empty" ) self:SetNextSecondaryFire( CurTime() + 0.2 ) return false end return true end
Examples
| Description | N/A | ||
|---|---|---|---|
| Used on |   | ||
| Code | 
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| Output | N/A | 
Additiona Notes
- You can override it to specify your own conditions.
- To use it as such simply call self:CanSecondaryAttack()

 
			
			