G.ValidEntity
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Revision as of 21:10, 25 August 2011 by Kamshak[NV] (Talk | contribs)
Function | |
Syntax |
ValidEntity( Entity entity ) Where is this used? |
Description: | |
Replaces Entity:IsValid() with a check to see if the supplied entity is nil before returning entity:IsValid(). | |
Returns: | Boolean |
Part of Library: | Global Functions |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.ValidEntity]G.ValidEntity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | This is how it is defined. It's in lua/includes/util.lua |
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Used on | |
Code | function ValidEntity( object ) if (!object) then return false end return object:IsValid() end |
Output | N/A |
Description | An alternative to the function using shortcuts |
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Used on | |
Code | function printValid( entEntity ) if entEntity and entEntity:IsValid( ) then print( "It's valid!" ) end end |
Output | N/A |