Expression 2 - Prop Repositioning
From GMod Wiki
Revision as of 12:28, 16 November 2011 by [RV] TJjokerR (Talk | contribs)
This page has been nominated for deletion. Deletion is due within approximately 30 days from nomination, unless the deletion has been disputed on the talk page. See more pages nominated for deletion here. Reason for deletion: Not what Garry wants the wiki to be used for Last Edit was made on 11/16/2011 |
Contents |
E2 Prop Repositioning
Developed by: ZeikJT
Description
Adds the ability to move props.
If the prop is frozen V1.1 will repsect that freeze and preserve it.
It will only work on props that you own.
Related Examples
@name Entity Bringer @inputs E:entity Bring @outputs @persist if(Bring){ E:reposition(entity():pos()+vec(0,0,100)) }
Download Link
None yet
Commands
Function Returns Description E:reposition(V) Moves the entity to the given world vector position
Code
/******************************************************************************\ Prop Repositioning V1.1 \******************************************************************************/ registerFunction("reposition", "e:v", "", function(self, args) local op1, op2 = args[2], args[3] local rv1, rv2 = op1[1](self, op1), op2[1](self, op2) local entity = checkEntity(rv1) if (!entity || !rv1:IsValid()) then return end if(!isOwner(self, rv1)) then return end if (!validPhysics(rv1)) then return end local phys = entity:GetPhysicsObject() phys:SetPos(Vector(rv2[1],rv2[2],rv2[3])) phys:Wake() if(!phys:IsMoveable())then phys:EnableMotion(true) phys:EnableMotion(false) end end)