Wired Transferrer
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Function: | Spawns 'Transferrers' for direct data transfer. |
Primary fire: | Spawns a data transferrer. |
Secondary fire: | No action |
Reload: | No action |
Notes: | You must spawn two for this to work. |
Brief
- Used to transfer data only when directly linked via laser.
- Acts like a Wired Two Way Radio.
Instructions
Left-Click to spawn. Set inputs into channels A-H. Face lasers towards each other and data will transfer to the other.
Inputs
A-H (8 input channels) + Send
Outputs
A-H (From the other transferrer)
Variables
None
Useful hints
- Green indicates a connection has been made.
- Values are "toggled". If you give Transferrer 1 a value to go to Transferrer 2 and unlink them then the value that T2 receives is still there until the value it receives changes.
- Both of them don't have to face each other to send info like in the picture. One can face the other way but the one facing the other one will send and not receive.
- Send is a weird input if you are sending to another transferrer then you don't need to touch it it is only used with stores as it has to be 1 to enable writing to the store. This is in place as otherwise you would overwrite the store every time you tried to access it.
- See also: Wired Satellite Dish