Entity.SetAngles
From GMod Wiki
| Function | |
| Syntax | Entity:SetAngles( Angle angles ) | 
| Description: | |
| Sets the angles, or facing direction, of the entity. | |
| Returns: | nil | 
| In Object: | Entity | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetAngles]Entity.SetAngles [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Set entity's rotation to: pitch = 20 deg, yaw = 90 deg, roll = 0 deg. | 
|---|---|
| Used on |  | 
| Code | self:SetAngles(Angle(20, 90, 0)) | 
| Output | Entity's rotation is modified. | 
Additional Notes
- A normalized vector can be converted to a set of angles with the Vector:Angle function.
- This usually won't work on a player, as their angles are reset automatically when they look around. Use Player.SetEyeAngles instead.
 
			
			