ai_schedule.New
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Revision as of 12:46, 13 September 2009 by UnrealomegaBot (Talk | contribs)
Function | |
Syntax |
ai_schedule.New( String schedulename ) Where is this used? |
Description: | |
Creates a schedule for use with scripted npcs | |
Returns: | nil |
Part of Library: | ai_schedule |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Ai schedule.New]Ai schedule.New [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- if you used the blah = ai_etc style, you need to use blah with setschedule, not the name you put in.
- For engine tasks, the integer is any additional data, like for wait, it's how long they should wait.