Talk:Gamemode.PlayerInitialSpawn
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Where is the information stored on who has connected to the server?
- It is not stored anywhere but you can get a list of all players using player.GetAll(). You might want to explain your issue on the official forums to get more help. --Crazy Quebecer 22:59, 13 July 2010 (UTC)
- So I can assume PlayerInitialSpawn gets called every time a player connects to a server and not just once the the first time? Enjia2000 09:30, 28 July 2010 (UTC)
- Yes. --Crazy Quebecer 15:22, 28 July 2010 (UTC)
This also gets fired on a map change as well. Should we make a note of that?