Gamemode.GetFallDamage

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Event Hook
Hook NameGetFallDamage
SyntaxGM:GetFallDamage( Player player, Number FallSpeed )
DescriptionCalled when a player takes fall damage
ReturnsHow much damage the player should take
Lua StateNewerServer.png
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Examples

DescriptionActual default Source engine calculation.
Used onNewerServer.png
Code
function GM:GetFallDamage( ply, speed )
	if GetConVarNumber("mp_falldamage") == 1 then
		speed = speed - 580
		return speed * (100/(1024-580))
	end
	return 10
end
OutputCorrect fall damage when mp_falldamage = 1.
DescriptionInstantly kills you when hitting the ground, even when you fell from a very small distance.
Used onNewerServer.png
Code
function GM:GetFallDamage( ply, speed )
 
	return ply:Health()
 
end
OutputInstant death when hitting the ground.
DescriptionActs almost like realistic fall damage.
Used onNewerServer.png
Code
function GM:GetFallDamage( ply, speed )
 
	return ( speed / 8 )
 
end
OutputFall damage becomes fall speed divided by 8.


Additional Notes


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