Wired Weld/Constraint Latch
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Brief
One or two props can be welded to each other (or world), and that weld can then be "toggled"
Instructions
Select the first object to be latched, then the second, and finally the controller. The input determines if the two objects are welded or not, 1 is weld, 0 is unweld.
Inputs
- Activate - Toggles weld
- Strength - Adjusts the force limit of the weld, 0 is unbreakable
- NoCollide:
- 0 = off
- 1 = on
- 2 = Ent1 collides with nothing
- 3 = Ent2 collides with nothing
- 4 = both Ent1 and Ent2 collide with nothing
Outputs
- Welded - 1 if weld constraint exists, 0 if not
Variables
- none.
Useful hints
useful for locking doors.
Example
N/A