Automatic Bouncer

From GMod Wiki

Revision as of 12:01, 16 November 2011 by [RV] TJjokerR (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Deletion.pngThis page has been nominated for deletion. Deletion is due within approximately 30 days from nomination, unless the deletion has been disputed on the talk page. See more pages nominated for deletion here.
Reason for deletion: Not what Garry wants the wiki to be used for
Last Edit was made on 11/16/2011



Automatic Bouncer

Automatic Bouncer: Automatic Bouncer
Page white text.png Description:A vending machine that never touches the ground!
link=User:Nophysicalbody Original Author:Nophysicalbody
Calendar.png Created:20 March 2007
Page white text.png Notes:-


The Automatic Bouncer is a very simple little toy made with the wire mod. It consists of a vending machine with four wire thrusters on each side, with four rangers on top of the thrusters linked to their corresponding thrusters.

  1. Spawn a vending machine (or any other cube-like prop).
  2. Freeze it a reasonable distance up in the air, so it doesn't take off while you're building it.
  3. Choose a side of the vending machine and spawn 4 thrusters in each corner. (1500 Multiplier)
  4. Then spawn a ranger on top of all four of the thrusters. Set the range to about 200. Make sure you have it on detect world.
  5. Finally, wire each ranger to the thruster it's sitting on.
  6. Now repeat these three steps on the other 5 sides.

It works because when the ranger sees something, it immediately fires it's thruster, so you have a vending machine that bounces of it's own accord all around the map. I find that it works pretty well in Gm_construct because it bounces off all the background buildings.

Possible improvements:

Try playing with it in different maps, you may get an odd surprise!

A bouncer with only thrusters.
A bouncer In action. Awesome eh?
Using 2 PHX window_dome360 and a airboat seat.


Video

Baked's Video Tutorial

Personal tools
Namespaces
Variants
Actions
Navigation
Lua Scripting
Functions
Hooks
Toolbox