Entity.SetSaveValue
From GMod Wiki
Function | |
Syntax | Entity.SetSaveValue( String name, Var value ) |
Description: | |
Sets a save value for an entity | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetSaveValue]Entity.SetSaveValue [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Make all rollermines currently on the map friendly |
---|---|
Used on | |
Code | for k, v in pairs(ents.FindByClass("npc_rollermine")) do v:SetSaveValue("m_bHackedByAlyx", true) end |
Output | none |
Additional Notes
- This function can set any value in a c++ entity that is defined with the
DEFINE_FIELD
macro.