Wired Sound Emitter
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Brief
Instructions
Placed using Primary fire.
Inputs
- A: When non-zero, the selected sound plays and loops
- Toggle:
- Volume: Adjusts the volume of the sound. Range starts at 0.01 to 0.1
- Play:
- Stop:
- PitchRelative: Changes the pitch of the sound. Specifically, it multiplies the frequency of the sound by whatever the value of this input is. Best range is 0.2 to 2.5, 1 being default
- PitchStart:
- SpinUpTime:
- SpinDownTime:
- FadeInStartVolume:
- FadeInTime:
- FadeOutTime:
- LFOType:
- LFORate:
- LFOModPitch:
- LFOModVolume:
- Sample:
Variables
-Model -Sound type, theses are the sounds available by default:
- Denied
- Oh no
- Zap
- Button
- Yeah
- Warning
- Talk
Note that in the SVN version of Wiremod, you can manually specify sound files to be triggered. For example, you can type in "vehicles/tank_turret_loop1.wav" and when Value is equal to 1 the tank turret sound will be looped.
In addition, there are four sounds in the wire folder: sine, saw, square, and tri. These, when looped, create a constant tone and are useful for making music when combined with the PitchRelative input.