G.Msg
From GMod Wiki
| Function | |
| Syntax | Msg( String  message ) Where is this used? | 
| Description: | |
| This function prints text in the console. | |
| Returns: | nil | 
| Part of Library: | Global Functions | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.Msg]G.Msg [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Outputs Hello World to console. | 
|---|---|
| Used on |  | 
| Code | Msg("Hello World\n") | 
| Output | Hello World | 
| Description | Outputs the contents of the variable "MyString" to console. | 
|---|---|
| Used on |  | 
| Code | local MyString = "pie" Msg( "This is my string: " .. MyString .. "\n") | 
| Output | This is my string: pie | 
Additional Notes
- Your message should be ended with an "\n" - for example: "Hello world!\n". Otherwise the next message that is written won't begin on the next line, it will begin at the end of your last message!
- Alternatively of appending every message with "\n" you can use MsgN instead.
- If run on the client, the message will be yellow in color. When run on the server, the message will be blue in color. For white text, use print.
- This is only visible in the console of the system it is run on - when run on the server, only the server console sees it. When run on the client, only that client sees it. If you wish to send a message to all clients, consider using MsgAll.
 
			
			