G.ParticleEffect
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Revision as of 10:11, 18 September 2011 by ClavusElite  (Talk | contribs)
				
			| Function | |
| Syntax | 
		ParticleEffect( String  name, Vector  pos, Angle  angle, Entity  entity ) Where is this used?  | 
	
| Description: | |
| Creates a particle effect using the Orange Box particle system. | |
| Returns: | nil | 
| Part of Library: | Global Functions | 
| Realm: | 
		 | 
	
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.ParticleEffect]G.ParticleEffect [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Creates the TF2 midair explosion at the world origin. | 
|---|---|
| Used on | |
| Code | ParticleEffect("ExplosionCore_MidAir",Vector(0,0,0),Angle(0,0,0),nil)  | 
| Output | N/A | 
Additional Notes
- List of available particle effects: Valve Particle Effects