G.ParticleEffect
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Revision as of 10:11, 18 September 2011 by ClavusElite (Talk | contribs)
Function | |
Syntax |
ParticleEffect( String name, Vector pos, Angle angle, Entity entity ) Where is this used? |
Description: | |
Creates a particle effect using the Orange Box particle system. | |
Returns: | nil |
Part of Library: | Global Functions |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.ParticleEffect]G.ParticleEffect [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Creates the TF2 midair explosion at the world origin. |
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Used on | |
Code | ParticleEffect("ExplosionCore_MidAir",Vector(0,0,0),Angle(0,0,0),nil) |
Output | N/A |
Additional Notes
- List of available particle effects: Valve Particle Effects