Entity.SetRenderOrigin
From GMod Wiki
| Function | |
| Syntax | Entity:SetRenderOrigin( Vector vector ) |
| Description: | |
| Sets the render origin of a entity. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetRenderOrigin]Entity.SetRenderOrigin [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Sets the render origin of a entity. |
|---|---|
| Used on | |
| Code | function ENT:Draw() self:SetRenderOrigin(Vector(0, 0, 0)); self:DrawModel(); end; |
| Output | N/A |
Additional Notes
- Use this instead of Entity.SetPos on client to prevent models lagging behind.