SWEP.Initialize
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Revision as of 11:22, 15 June 2010 by Unrealomega (Talk | contribs)
Event Hook | |
Hook Name | Initialize |
Syntax | SWEP:Initialize( ) |
Description | Called when the weapon entity is created. |
Returns | Nil |
Lua State | |
BBCode | [b][url=wiki.garrysmod.com/?title=SWEP.Initialize]SWEP.Initialize [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Description | Setting up values when the weapon is initialized. |
---|---|
Used on | |
Code | function SWEP:Initialize() self:SetWeaponHoldType( self.HoldType ) self:SetNetworkedBool( "Ironsights", false ) end |
Output | N/A |
Additional Notes
- This is called BEFORE you pull the weapon out, meaning self.Owner does not exist.
- This code was pulled from the Counter-Strike Source base file.