Entity.MarkShadowAsDirty
From GMod Wiki
Function | |
Syntax | Entity:MarkShadowAsDirty( ) |
Description: | |
Refreshes the shadow of the entity | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.MarkShadowAsDirty]Entity.MarkShadowAsDirty [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Refreshes all shadows on the map |
---|---|
Used on | |
Code | for k,v in pairs(ents.FindByClass("prop_*")) do v:MarkShadowAsDirty() end |
Output | All props now have shadows they should. |
See Also
Additional Notes
- This function is useful when, for example, you have used SetModelScale on an entity and want the shadow to appear normal without waking up the entity.