Automated Turret-Tricky
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Contents |
Automated Turret
Automated Turret-Tricky: Automated Turret |
Description: | An automated turret (Created by Tricky, Added to Wiki by Joscpe) |
Original Author: | Tricky/Joscpe |
Created: | 26 Jul 2007 |
Notes: | - |
Created By Tricky
Note that this tutorial was made by Tricky in video form. I just uploaded it to the Wiki for simplicity. View this tut and more on Tricky's Site ( View This Tutorial )
Brief Description
The turret will move in sync with what ever you set it to target with the Target Finder, be it a person, a beacon or NPC. Example Image Yet To Be Added
Props
For this tutorial we will need:
- 3 1x1 Pheonix Square Props.
Components
The components needed will be listed below with the settings in the brackets:
- Target Finder (Max Distance: 1000, Target: Player)
- Beacon Sensor (Output: Bearing) *Make sure this is placed at the very front of your top 1x1 PHX Prop, Facing forward!* Rightclick and set it to the Target Finder
- Constant Value (#:2, 1:10, 2:2)
- Constant Value (#:1, 1:75)
- Two Thrusters (Mult:7, Max:10000 or higher) Place on left side on the middle piece at the front, the other should be the opposite (right side at back on top piece)
- Hydraulic () First click on the bottom of the top piece near the top edge, than the top of the middle piece at the top edge
- 1 Negate ()
- 2 Multiply ()
- 1 Add ()
- 1 Delta ()
- 1 Accumulator ()
- 1 Or ()
- 1 Greater Than ()
- 1 Less Than ()
Wiring
- Delta (A: Beacon Sensor:Bearing)
- Multiply (A: Delta, B: Value:2)
- Multiply (A: Beacon Sensor:Bearing, B: Value:10)
- Add (A: Multiply, B: Multiply)
- Negate (A: Add)
- Both Thrusters (A: Negate)
- Accumulate (Beacon Sensor:Elevation, B: Or)
- Or (A: Greater Than, B: Less Than)
- Greater Than (A: Accumulate B: Value:75)
- Less Than (A: Accumulate)
- Hydraulic (Length: Accumulate)