G.RunConsoleCommand
From GMod Wiki
| Function | |
| Syntax | RunConsoleCommand( String  Command [, String  argument 1, String  argument 2, ...] ) Where is this used? | 
| Description: | |
| Runs a console command on the server or client. | |
| Returns: | nil | 
| Part of Library: | Global Functions | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.RunConsoleCommand]G.RunConsoleCommand [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | This example turns on the net graph. | 
|---|---|
| Used on |  | 
| Code | RunConsoleCommand("net_graph", "3"); | 
| Output | N/A | 
| Description | This Example makes the airaccelerate to 100. | 
|---|---|
| Used on |  | 
| Code | RunConsoleCommand("sv_airaccelerate", "100"); | 
| Output | N/A | 
Additional Notes
- Arguments are optional.
- Decimal arguments are best converted to strings using tostring().
- If you are wanting to run a console command client-side, use this function. Otherwise use Player.ConCommand on the server.
- This function replaces LocalPlayer():ConCommand().
- Any command with "ent_" is blocked.
- The following commands are blocked:
"con_enable" "sv_cheats", "_restart", "exec", "condump", "connect", "bind", "BindToggle", "alias", "ent_fire", "ent_setname", "sensitivity", "name", "r_aspect", "quit", "exit", "lua_run", "lua_run_cl", "lua_open", "lua_cookieclear", "lua_showerrors_cl", "lua_showerrors_sv", "lua_openscript", "lua_openscript_cl", "lua_redownload", "sent_reload", "sent_reload_cl", "swep_reload", "swep_reload_cl", "gamemode_reload", "gamemode_reload_cl", "con_logfile", "clear", "rcon_password", "test_RandomChance", "plugin_load",
 
			
			