Binding a VGUI to F1-F4
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Revision as of 15:58, 22 September 2011 by TheFreeman193 (Talk | contribs)
Binding a VGUI to F1-F4 |
Description: | How to make a VGUI popup with F1, F2, F3 or F4 |
Original Author: | WakeboarderCWB |
Created: | 7th March 2010 (19:20) |
Updated: | 22nd September 2011 |
Introduction
Hey. In this tutorial I will teach you how to make a VGUI popup with F1, F2, F3 or F4. I expect you to know how to make a VGUI.
Let's get started...
Clientside
First, we need to make a Derma VGUI (Virtual Graphical User Interface). Create your Derma clientside. This is my code:
local function MyMenu() local Menu = vgui.Create("DFrame") Menu:SetPos(ScrW() / 2 - 400, ScrH() / 2 - 400) Menu:SetSize(800, 700) Menu:SetText("My Menu") Menu:SetDraggable(false) Menu:ShowCloseButton(true) Menu:MakePopup() local Text = vgui.Create("DLabel",Menu) //You can leave out the parentheses if there is a single string as an argument. Text:SetText "You opened the menu!" Text:SizeToContents() Text:Center() end usermessage.Hook("MyMenu", MyMenu)
Okay, now we have finished creating our clientside Derma and User Message hook, we can make the code to make it popup with F1 or F2 etc.
Serverside
Now, assuming you're making a gamemode, open init.lua and put this in there:
function GM:ShowHelp( ply ) -- This hook is called everytime F1 is pressed. umsg.Start( "MyMenu", ply ) -- Sending a message to the client. umsg.End() end --Ends function
Note that if you are not making a gamemode you will have to use hook.Add instead. Example Below.
function MyMenu( ply ) --Start the function umsg.Start( "MyMenu", ply ) --Send the contents of "MyMenu" to the client umsg.End() end --End the function hook.Add("ShowHelp", "MyHook", MyMenu) --Add the hook "ShowHelp" so it opens with F1
Conclusion
This is the simplest way of how to do it, below are the hook names for F1 - F4:
GM:ShowHelp --F1 GM:ShowTeam --F2 GM:ShowSpare1 --F3 GM:ShowSpare2 --F4
NOTE: An alternative method would be to use input.IsKeyDown with the IN_KEYS enums.