file.Append
From GMod Wiki
| Function | |
| Syntax | file.Append( String  filename, String  contents ) Where is this used? | 
| Description: | |
| Appends a file. | |
| Returns: | nil | 
| Part of Library: | filex | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=File.Append]File.Append [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
|  | You can only read/write text data. Binary data is not mutable inside Garry's Mod using the File library. | 
|  | Your filenames MUST end in .txt | 
Examples
Additional Notes
- Relative to garrysmod/data
- You cannot write to a file outside the data directory.
- You cannot write anything but *.txt files.
- The filename is decapitalized when the file is made, so "CAPSdontWORK.txt" will turn into "capsdontwork.txt" when saved
- You cannot write files with special characters such as the following, " : _ , this means you cannot save a filename as a SteamID
- As of the latest file.Write update, any filename containing a period will silently fail. This mean that you cannot use file names such as the following: "My_V1.1_Object.txt"
 
			
			