Entity.SetBodygroup
From GMod Wiki
Function | |
Syntax | Entity:SetBodygroup( Integer Bodygroup Number, Integer State ) |
Description: | |
Sets the state of the specified bodygroup. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetBodygroup]Entity.SetBodygroup [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- Certain models have bodygroups; an example of this is the manhack, which has two bodygroups. The first is the blade; by default, this blade is not visible. When the bodygroup is turned on, it is visible. The second bodygroup of the manhack is the blur of the blade.