Entity.StopSound

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Function
Syntax Entity:StopSound( String filename )
Description:
A sound being emitted from the entity with the given filename is halted.
Returns: nil
In Object: Entity
Realm: NewerShared.png
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Examples

DescriptionN/A
Used onNewerMissing.png
Code
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OutputN/A

The code snippet below (taken from the TurnOn function of a Life Support 3 entity) demonstrates how ENT:StopSound could be used:

 
function ENT:TurnOn()
    if ( self.Active == 0 ) then
        self:StopSound( "soundfile1.wav" )
        self:EmitSound( "soundfile2.wav" )
	self:EmitSound( "soundfile3.wav" )
        self.Active = 1
    end
end
 


self:StopSound( "soundfile1.wav" ) <-- Stopping the first sound file

self:EmitSound( "soundfile2.wav" ) <-- Starting the second sound file

self:EmitSound( "soundfile3.wav" ) <-- Starting the thrid sound file


From the code above, you can see that turning on the entity would stop soundfile1 from playing and start soundfile2 and soundfile3. It would also set the entity state to active (Active=1), if it is not already active.

Additional Notes

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