Entity.TranslatePhysBoneToBone
From GMod Wiki
| Function | |
| Syntax | Entity:TranslatePhysBoneToBone( Integer physbone_number ) |
| Description: | |
| Returns the bone number corresponding this physics bone number. | |
| Returns: | Integer Bone number |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.TranslatePhysBoneToBone]Entity.TranslatePhysBoneToBone [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Translates the trace's PhysicsBone to bone number. |
|---|---|
| Used on | |
| Code | local tr = pl:GetEyeTrace() local bone = tr.Entity:TranslatePhysBoneToBone(tr.PhysicsBone) |
| Output | None |
Additional notes
- If the physics bone doesn't exist, this function will return -1.