Talk:Entity Hooks

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Awesome! Been wondering when we'd go forward with adding in more than just gamemode hooks.

But shouldn't we stick with the standard format we already use for links, i.e., Entity.Touch rather than ENT_Touch? The gamemode hooks are using Gamemode.EventName. Tychon 14:44, 4 December 2006 (GMT Standard Time)

Done. I've gone with ENT. instead of entity. so we don't get confused with the Engine bindings for Entity:Pos etc. Andyvincent 15:13, 4 December 2006 (GMT Standard Time)
That works. Makes sense since that's how it is in scripts anyways. I like having server and client side by side rather than all in one long list as the function dumps have. Hmm, might have to look into testing reactions on this layout for the function lists. Tychon 15:23, 4 December 2006 (GMT Standard Time)

Contents

Entity types

Are you sure Vehicle deserves a place there? Last time I checked the only reference to it was a test entity in the souce code which is stated to be a test and non working. --Crazy Quebecer 21:13, 5 October 2009 (UTC)

AI Hooks + Shared Hooks

These have to be included somewhere. Also most of these hooks are shared by each and every entity, shouldn't we update the page to reflect that?

--Crazy Quebecer 21:48, 5 November 2009 (UTC)

Verification of two hooks

PhysicsCollide and PhysicsSimulate are specified as both Server and Shared. I'd like to know which side they actually reside on. --Unrealomega 18:40, 21 June 2010 (UTC)

More Detail

I personally think that this page needs some more detail as to what an Anim, brush and point entity are. Most newbies won't know what this is

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