Structures
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Structures
With all of the available models in Garry's Mod, many different houses, buildings, bases, and other large functional structures can be made. This page contains tips, examples, and guidelines for making buildings and ways to access and get around in them.
Helpful Tips
- Knowing how to get access to building materials is always helpful when creating a structure. Good choices can be found in the individual map model directories (accessed through the folder icon in the spawn menu)
- The Phoenix Models pack contains many helpful items when building, in addition to mechanical objects, bombs, etc. These can be found at the thread on the Facepunch forums here.
- With the building itself and its levels in place, a winch- or hydraulic-powered elevator can be helpful. Typically the best way to do this is to use a flat item with a hydraulic restraint perpendicular to the ground and itself (using the right-click function of the hydraulic tool to put it at a 90 degree angle), and itself with clipping toggled off so it doesn't get caught on surrounding items.
- If you are planning on using your structure in combat, make sure you have at least two ways out of any location. This way, people can't corner you, or block you in with props as quickly. Similarly, having a complicated way into your base might keep people out, but it works both ways, you may not be able to get in under heavy fire. Simple doors using thrusters, winches, axis, or ball-sockets may be more ideal in some situations.
- It is ideal to make a building out of indestructible props if it will be used for battle.
- If you are quite a innovative person it is sometimes quite valuable just to stop using noclip or avoid using it at all, this makes it more interesting and challenging to build. Try building some scaffolding out of metal sheets to help you get to a higher altitude.
Guidelines for building
If you need a fort it's probably for war or privacy. So therefore you'll want to make your fort impenetrable. If it's for war you'll probably have windows to shoot out of, correct? Now, windows will probably be the first place intruders try to get in so you have to make them too small to fit through. If you can measure the space of the window somehow it shouldn't be more than 30 units high. Now doors, you'll want a door whether your fort is for privacy or war, to secure it i suggest putting something to block people from putting props in the door and wedging it open. To do this you should have a no-collided prop the length of the door and no-collide it with the door. Then place it where people would pry the door open and you'll be secure!
Simple Door
Structures: Simple Door |
Description: | A simple door. |
Original Author: | |
Created: | |
Notes: | - |
I'm here to tell you how to make a simple door.
- Make the door frame
- Put the door in place
- Spawn a small prop such as a plug or a soda can
- Finally axis the prop to the door so the door will spin.
This simply needs a way to propel it after that. That method is up to you. Winches, hoverballs, and thrusters are the best ways. But be creative. :)
Hope this helps!!
Doors, Elevators, Windows, Security, Lights
Structures: Doors, Elevators, Windows, Security, Lights |
Description: | |
Original Author: | RunsWithKnife |
Created: | |
Notes: | - |
Some of the most important parts of any fort, and possibly trickier than they need to be.
Drawbridges are the easiest, big flat piece of crap, two ballsockets, and a winch. Sliding doors are slightly harder, but look way cooler. Big flat prop of your choice, freeze it in the closed position covering your door. Don't put it INSIDE the door frame, put it just inside or outside so it can slide along the wall without hitting something. Attach a hydraulic to the edge with an extension of -100 or more, and a speed of maybe 100. When placing the second end of the hydraulic, use the right mouse button to make it straight. You should probably place a doorstop for the door to slide open towards, for the other end of the hydraulic too. Unfreeze the door and make a button. A doorbell button on the outside attached to some low-powered dynamite somewhere makes for a nice...doorbell.
Elevators. How to keep them from killing you? Here's how. Set the speed low. 30 to 300 works well. Place your elevator at the top of its range, maybe slightly higher. Freeze it. Attach a slider, again, using the right mouse button for the second point to make the slider perfectly straight. Now place a hydraulic. Make sure the 'fixed' box is UNCHECKED. Start with an extension of -150. Again, the right-mouse button to keep things straight. Now unfreeze the elevator and test it. If it doesn't come down far enough, or goes too far, return it to the highest point and freeze it, undo the hydraulic, adjust the extension, and make another. It takes a few tries to get the extension just right. An elevator that only comes down halfway, or gets stuck in the floor, is a problem.
Use the chain link fence props to cover windows. Keeps the bad guys and their grenades and headcrabs OUTside, but still gives you good visibility and allows you to shoot through it.
An RT camera is the first choice for security, here's how to make a butt-kicker. Make a cross of boards, and magnetise them to prevent them being destroyed. Lay the cross down on the ground and attach the RT to the middle. Place the horizontal cross with the camera on top wherever you want it, but a decent distance off the ground. Attach hoverballs with different buttons assigned to each on all four ends of the cross. Some thrusters would be good too. I should probably make a screenshot of this setup. Use a rigid rope to harness the contraption to the ground. Use a motivational poster from cs_office as a screen. You now have a camera that can be pointed in any direction by remote control. Awesome.
Lamps are severely limited on many servers, and forts can get dark if you give 'em roofs. Use the dollar bill from cs_assault, and ignite it with a burn time of 9999999999 or something. Position it, then use the 'color' tool to make it invisible. Dollar bills display no flame when they burn, and give off more light than most props. They're ideal. Also good for if you like making bars in the dark room in the garage.
10 minute box house!
Structures: 10 minute box house! |
Description: | |
Original Author: | Macaco |
Created: | 11:29, 23 February 2007 (EST) |
Notes: | - |
To start off Download the stacker tool from this Thread, to make the process easier and faster.
Have the stacker set to freeze (and possibly set it to unbreakable with a console command/stool if desired). |
- put a plain wooden box in the concrete corner of gm_construct and freeze it
- take out the stacker stool and set the count to 9, set it to "left" {relative to world} then on the end you made "behind" then "right" then 8 for "front"
- keep it on 8 and use it to fill the square
- set it to "up" and 3 for each floor {i made it a 2 floor} and use it on the edges, then make the roof/extra floors the same way as step 3 but with just enough room to fit in
- I mashed a 2x2 door in the front {a box high} put stairs in and mashed some of the roof so you have room to jump on the stairs
Extra Security
Structures: Extra Security |
Description: | |
Original Author: | Haze |
Created: | 11:28, 25 February 2008 (GMT) |
Notes: | - |
Once you've built your fort, you may want to keep people out, and this is an easy way to do it (unless the server has no-clip on). You need the Door Stool, the Laser Stool and the Keypad Stool.
First spawn a door at your fort entrance with the Door Stool, with "auto-close" on and set to fifteen seconds and set the Open button to "+" and the close button to "Enter". Now spawn a Keypad with "Secure" on and "Auto-Weld" on and set the code to something hard to guess like 1566 and NOT 1337. Set Access Granted to "+" and Denied to ". (Del)". Now, using the laser Stool, turning "toggle" off, "Auto-Weld" on and damage to maximum, pick a laser skin of your choice and set the button to ". (Del)". Now spawn loads of lasers near the keypad, so anyone trying to guess the code gets zapped (unless they guess right) and only your freinds can get in your fort!
Admin Control Tower
Structures: Admin Control Tower |
Description: | Admin? Build a perfect watch tower to look over your precious players. |
Original Author: | Brett Hohenwarter |
Created: | 21 April 2008 |
Notes: | Requirements:
|
1. Spawn the Wooden Wall in the MILITIA section of the props list, and have it stand upright. Freeze it.
2. Spawn another three, or DUPLICATE the primary wall.
3. Weld all of them together, each wall to every other wall to reduce structure flexing.
4. Duplicate the newly constructed room, and place the duplicate on the ground.
5. Use the EASY WELD tool with NO FORCE LIMIT to connect the two together.
Repeat steps 4 and 5 until you reach a desired hight. |
6. on the bottom level, REMOVE one panel, so you can go into the tower.
7. Place a flat object (metal recomended) inside the tower
8. Put a HOVERBALL on each corner, and bind UP and DOWN to easy to remember keys
9. At the top of the tower, put COMBINE TURRET SHIELDS around the rim, so when you are up there, crouching will prevent almost anything from harming you
10. If you so please, you can put buttons on the front of the 'elevator' so that other admins can use it, but beware, mingies will be able to use it too.
Enjoy! Improvise if you like, Roofs, turrets, cannons, baloons! anything to make it your own!
NoCollide Entrance
Structures: NoCollide Entrance |
Description: | Why have a door when you can have nocollide walls?. |
Original Author: | Matty Artell |
Created: | 29 May 2008 |
Notes: | Requirements:
|
- So you have the basic structure for your fort, but now you want added security? Well, believe it or not, simply no-colliding blast doors to make a maze is a great idea. first, spawn loads of blast-doors so that it is like a maze (just imagine the blast doors WILL be doors. Make sure that when you first walk into the base, there are 2 doors in front of you.)
- Now bring up the No-Collide tool, and right click on EVERY door. Now put a trap behind each. If you are a beginner (or you just can't be bothered) you could simply put lasers behind each... if you want to be creative, use a mix of lasers, pressure pads, buttons, sensors, turrets, etc.
Wire lock-door
Structures: Wire lock-door |
Description: | A door which you can chose who enters and who dosent ( Also kills mingebags ). |
Original Author: | Tom B |
Created: | 12 february 2010 |
Notes: | Requirements:
|
- Using 3 Blast doors create a booth in view of the door.
- Use material_tool on the doors to make them glass.
- On the side of the doorway place a wire ranger ( so that the beam crosses the doorway)
- on the any wall nearby spawn; two wire radios(channel 0, 1 value), one wire radio (channel 1, value 1), A Gate_comparison (Less Than or equal to), One constantvalue ( Value 1 ) and another constant value ( Value = Whatever the distance is across the doorway (rangeroutput))
- Spawn a numpad imput ( 1 ) and a numpad output ( 2 ) on the same wall as the radios.
- spawn a turret (not wire) above the ranger whith key 2.
- on the inside of the booth put a button (not wire) (key to emulate 1, toggle off)
NOW FOR THE WIRING:
NAMING;
- Use the namer tool to call one of the radios (channel 0) <1> and the other (chanel 0) radio <2>.
- Name the Radio (channel 1) <3>.
- Name the constant value ( value 1 ) <4>.
- Name the constant value ( value (Rangeroutput-distance accross the doorway)) <5>.
Wiring;
- Wire the Gate_comparison Input A to the Ranger.
- Wire the Gate_comparison Input B to the Radio <1>
- Wire the radio <1> channel input to the numpad input (1)
- Wire the radio <2> to the constant value <5>
- Wire the radio <3> to the constant value <4>
- Wire the numpad output (2) to the gate_comparison.
Now you have a door which will atomaticly shoot any one coming through unless you hold the button in the booth which disarms the turret.
Extentions;
Make the minges go out with a BANG!
- remove the Numpad output (2) and the Turret.
- Spawn a wire_explosives simple on the floor of the doorway.
- set the explosives damage to 100 and the range to constant value <5>.
- Wire the explosives to the gate comparison.
Now you have extra secuity as no mingebag can dodge an explosion.
Doorbell.
- Add a Wire button on the outside of the base.
- spawn a Sound emmiter whith whatever sound you like in the controll room of youre base.
- wire the sound emmiter to the button.
Now you have a door bell so that people can call you to open the door ( or kill them ).
Special Tower Security
Structures: Special Tower Security |
Building the elevator thing: This trap is meant to be placed in an elevator shaft. Add it to your base, by stacking in up direction 4 wall props (ex. PHX constuction plates; the shaft should be quite big.). The Trap will just be the elevator itself. First of all, spawn any flat prop that fits to your elevator shaft. Then, place it upright (physgun, mouse 1 + E+ shift, then move the mouse) in the top part of the shaft and freeze it.Then, make a roof for the shaft, exactly a little higer then the plate you placed befor. Weld tool should be used on everything, except for the plate/flat prop that you created.
Building the Wire System: Open the Q menu and open the wire tab, then, uder wire physics, choose hydraulics, Right-click on the plate in the shaft (MUST BE UPRIGHT!!!), so that a hydraulics wire constraint will be created, place the controller anywhere you like. Then use the standard slider tool and do the same. The, use wire again and choose "button" under wire I/O. Now, look at the wire hydraulic controller, there should be a "lenght" value, showing a number. Round up the number (ex. if it is 3213,32352543252, remeber 3214) and use it as the OFF value of the button. Then, as ON value for the button, just use 0, toggle ON. Place the button in the elevator shaft,so that, to press it, the mingebag will have to stay IN the elevator shaft.
Very easy wiring: Really easy. Use the wire tool (or wire advanced, is the same), then choose the LENGHT output from the hydraulics controller and wire it to the OUT output of the button. Then you're done with the wiring. Then unfreeze the plate you used the hydraulics on. If you did everything right, now it should quickly fall to the ground (probably smahing you). If it goes crazy, set the OFF value of the button to a very low number, such as 1-2-3, not more than 10.
Operating the Contraption: Operating this machine means killing yourself. No matter if the elvator is on at the top, when pressing the button it will go down and quickly smash the user. Same thing if you're on the elvator and press the button, it will go up and smash you to the ceiling of the shaft.
Customization & Improvement This is a very basic but effective defense system. To improve it, you could make a wire comparison gate system that automatically places the elvator at ground level. Also, a text screen saying something like "Press button to call elevator" on idle, then that says "INCOOMIING!!!" when the button is pressed and "YOU GOTTA ELEVATOR'D" or a blame message when the player is killed. This can be done in various ways, using wire constant values, gates, screens etc... Also wire lights can be added, BE CREATIVE!!!
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