Entity.SetBloodColor
From GMod Wiki
Function | |
Syntax | Entity:SetBloodColor( Enum Blood Color ) |
Description: | |
Changes the effects the entity creates when damaged. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetBloodColor]Entity.SetBloodColor [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Disable bleeding for all currently spawned zombies. |
---|---|
Used on | |
Code | for k,v in pairs(ents.FindByClass("npc_zombie")) do v:SetBloodColor(-1) end |
Output | N/A |
Additional Notes
- Can be used on players.
- The value -1 disables blood.
- Some NPCs like the strider and the hunter have their own blood that can't be overridden with this function. Their default color is -1.
- Setting it to anything else then the enums or -1 will result in a small red blood spray.
- Use these enumerations with the function described on this page to change that entity's blood color.
SHARED | 0000000000000000 | 00000000000000000 | BLOOD_COLOR_RED SHARED | 0000000000000001 | 00000000000000001 | BLOOD_COLOR_YELLOW SHARED | 0000000000000002 | 00000000000000010 | BLOOD_COLOR_GREEN SHARED | 0000000000000003 | 00000000000000011 | BLOOD_COLOR_MECH SHARED | 0000000000000004 | 00000000000000100 | BLOOD_COLOR_ANTLION SHARED | 0000000000000005 | 00000000000000101 | BLOOD_COLOR_ZOMBIE SHARED | 0000000000000006 | 00000000000000110 | BLOOD_COLOR_ANTLION_WORKER