LUA:SQLite Tutorial: Part 3
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Part 3: Saving and Retrieving Data
This is the final/easiest part of the tutorial. Congratulations, your SQLite database is almost ready.
Let's begin:
function sql_value_stats ( ply ) end function sql_value_skills ( ply ) end function saveStat ( ply ) end
We're going to be making three functions here. Let's start with the first one.
We're going to be using a new SQL function here, the sql.QueryValue() function, it works just like the query function, only this function allows us to get a value from the select statement.
function sql_value_stats ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_info WHERE unique_id = '"..steamID.."'") money = sql.QueryValue("SELECT money FROM player_info WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("money", money) end
Next, we setup the rest of our variables and the skills function. It's very similar to the one above, in fact just copy paste, and modify:
function sql_value_skills ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_skills WHERE unique_id = '"..steamID.."'") speech = sql.QueryValue("SELECT speech FROM player_skills WHERE unique_id = '"..steamID.."'") fish = sql.QueryValue("SELECT fish FROM player_skills WHERE unique_id = '"..steamID.."'") farm = sql.QueryValue("SELECT farm FROM player_skills WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("speech", speech) ply:SetNWInt("fish", fish) ply:SetNWInt("farm", farm) end
Now then, onto the most important feature of SQLite, the data saving.
Saving
This is where things pick up. We'll be using a function called "UPDATE". You can "update" the variables in a table with this function. First lets retrieve all the variables we have:
function saveStat ( ply ) money = ply:GetNWInt("money") unique_id = ply:GetNWString ("SteamID") speech = ply:GetNWInt("speech") fish = ply:GetNWInt("fish") farm = ply:GetNWInt("farm") end
Now for our update:
UPDATE player_info SET money = "..money.." WHERE unique_id = '"..unique_id.."'
This shouldn't be too hard. It's like select, but we're actually changing things with this.
Likewise with skills:
UPDATE player_skills SET speech = ".speech..", fish = "..fish..", farm = "..farm.." WHERE unique_id = '"..unique_id.."'
Next, we put it all together, and our saving/loading system is complete:
function sql_value_stats ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_info WHERE unique_id = '"..steamID.."'") money = sql.QueryValue("SELECT money FROM player_info WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("money", money) end function sql_value_skills ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_skills WHERE unique_id = '"..steamID.."'") speech = sql.QueryValue("SELECT speech FROM player_skills WHERE unique_id = '"..steamID.."'") fish = sql.QueryValue("SELECT fish FROM player_skills WHERE unique_id = '"..steamID.."'") farm = sql.QueryValue("SELECT farm FROM player_skills WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("speech", speech) ply:SetNWInt("fish", fish) ply:SetNWInt("farm", farm) end function saveStat ( ply ) money = ply:GetNWInt("money") unique_id = ply:GetNWString ("SteamID") speech = ply:GetNWInt("speech") fish = ply:GetNWInt("fish") farm = ply:GetNWInt("farm") sql.Query("UPDATE player_skills SET speech = "..speech..", fish = "..fish..", farm = "..farm.." WHERE unique_id = '"..unique_id.."'") sql.Query("UPDATE player_info SET money = "..money.." WHERE unique_id = '"..unique_id.."'") ply:ChatPrint("Stats updated !") // Added a nice little message end
This marks the end of part 3 and the tutorial.
Final Code
If you followed through the whole thing, your code should look like this:
function sql_value_stats ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_info WHERE unique_id = '"..steamID.."'") money = sql.QueryValue("SELECT money FROM player_info WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("money", money) end function sql_value_skills ( ply ) unique_id = sql.QueryValue("SELECT unique_id FROM player_skills WHERE unique_id = '"..steamID.."'") speech = sql.QueryValue("SELECT speech FROM player_skills WHERE unique_id = '"..steamID.."'") fish = sql.QueryValue("SELECT fish FROM player_skills WHERE unique_id = '"..steamID.."'") farm = sql.QueryValue("SELECT farm FROM player_skills WHERE unique_id = '"..steamID.."'") ply:SetNWString("unique_id", unique_id) ply:SetNWInt("speech", speech) ply:SetNWInt("fish", fish) ply:SetNWInt("farm", farm) end function saveStat ( ply ) money = ply:GetNWInt("money") unique_id = ply:GetNWString ("SteamID") speech = ply:GetNWInt("speech") fish = ply:GetNWInt("fish") farm = ply:GetNWInt("farm") sql.Query("UPDATE player_skills SET speech = "..speech..", fish = "..fish..", farm = "..farm.." WHERE unique_id = '"..unique_id.."'") sql.Query("UPDATE player_info SET money = "..money.." WHERE unique_id = '"..unique_id.."'") ply:ChatPrint("Stats updated !") end function tables_exist() if (sql.TableExists("player_info") && sql.TableExists("player_skills")) then Msg("Both tables already exist !") else if (!sql.TableExists("player_info")) then query = "CREATE TABLE player_info ( unique_id varchar(255), money int )" result = sql.Query(query) if (sql.TableExists("player_info")) then Msg("Succes ! table 1 created \n") else Msg("Somthing went wrong with the player_info query ! \n") Msg( sql.LastError( result ) .. "\n" ) end end if (!sql.TableExists("player_skills")) then query = "CREATE TABLE player_skills ( unique_id varchar(255), speech int, fish int, farm int )" result = sql.Query(query) if (sql.TableExists("player_skills")) then Msg("Succes ! table 2 created \n") else Msg("Somthing went wrong with the player_skills query ! \n") Msg( sql.LastError( result ) .. "\n" ) end end end end function new_player( SteamID, ply ) steamID = SteamID sql.Query( "INSERT INTO player_info (`unique_id`, `money`)VALUES ('"..steamID.."', '100')" ) result = sql.Query( "SELECT unique_id, money FROM player_info WHERE unique_id = '"..steamID.."'" ) if (result) then sql.Query( "INSERT INTO player_skills (`unique_id`, `speech`, `fish`, `farm`)VALUES ('"..steamID.."', '1', '1', '1')" ) result = sql.Query( "SELECT unique_id, speech, fish, farm FROM player_skills WHERE unique_id = '"..steamID.."'" ) if (result) then Msg("Player account created !\n") sql_value_stats( ply ) sql_value_skills( ply ) else Msg("Something went wrong with creating a players skills !\n") end else Msg("Something went wrong with creating a players info !\n") end end function player_exists( ply ) steamID = ply:GetNWString("SteamID") result = sql.Query("SELECT unique_id, money FROM player_info WHERE unique_id = '"..steamID.."'") if (result) then sql_value_stats( ply ) // We will call this to retrieve the stats sql_value_skills( ply ) // We will call this to retrieve the skills else new_player( steamID, ply ) // Create a new player :D end end function Initialize() tables_exist() end function PlayerInitialSpawn( ply ) timer.Create("Steam_id_delay", 1, 1, function() SteamID = ply:SteamID() ply:SetNWString("SteamID", SteamID) timer.Create("SaveStat", 10, 0, function() saveStat( ply ) end) player_exists( ply ) end) end hook.Add( "PlayerInitialSpawn", "PlayerInitialSpawn", PlayerInitialSpawn ) hook.Add( "Initialize", "Initialize", Initialize )
Credits
Hopefully everyone was able to follow along. This is the end of the tutorial. Thanks to quincy18 for the original tutorial. Kahn for editing/fixing some spelling and grammatical errors, and making it a bit easier to understand.