DSP list
From GMod Wiki
This list is used with Player:SetDSP() function as a guide. All of these have been ripped and formatted from scripts\dsp_presets.txt
Note: Don't use the presets, it's made pretty obvious where presets are.
// *** NULL PRESET *** 0 // *** AUTO PRESET *** 1 // *** METALIC S *** 2 // *** METALIC M *** 3 // *** METALIC L *** 4 // *** TUNNEL S *** 5 // *** TUNNEL M *** 6 // *** TUNNEL L *** 7 // *** CHAMBER S *** 8 // *** CHAMBER M *** 9 // *** CHAMBER L *** 10 // *** BRITE S *** 11 // *** BRITE M *** 12 // *** BRITE L *** 13 // *** WATER S *** 14 // *** WATER M *** 15 // *** WATER L *** 16 // *** CONCRETE S *** 17 // *** CONCRETE M *** 18 // *** CONCRETE L *** 19 // *** OUTSIDE S *** 20 // *** OUTSIDE M *** 21 // *** OUTSIDE L *** 22 // *** CAVERN S *** 23 // *** CAVERN M *** 24 // *** CAVERN L *** 25 // *** WEIRD 1 *** 26 // *** WEIRD 2 *** 27 // *** WEIRD 3 *** 28 // *** WEIRD 4 *** 29 // *** LOWPASS - FACING AWAY *** 30 // *** LOWPASS - FACING AWAY + 80ms delay *** 31 // *** EXPLOSION RING 1 *** 32 // *** EXPLOSION RING 2 *** 33 // *** EXPLOSION RING 3 *** 34 // *** SHOCK MUFFLE 1 *** 35 // *** SHOCK MUFFLE 2 *** 36 // *** SHOCK MUFFLE 3 *** 37 // *** DISTORTED SPEAKER 0 ***} 38 // *** STRIDER PRE-FIRE *** 39 // *** PLAYER SPATIAL (WALL) DELAY *** 40 // *** 41-43 RESERVED for spatial delays *** 41 42 43 // ************************************************* // presets 44-49 are slots reserved for test presets // ************************************************* 44 45 46 47 48 49 // ************************************************* // presets 50-59 are slots reserved for dsp_speaker presets // ************************************************* 50 51 52 53 54 // *** SPEAKER, LOUDER *** 55 // *** SPEAKER VERY SMALL *** 56 // *** LOUDSPEAKER *** 57 // *** SPEAKER SMALL *** 58 // *** SPEAKER VERY SMALL *** 59 // ************************************************************ // presets 60-100 are memory slots reserved for auto dsp create // ************************************************************ 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 // ROOM EMPTY SMALL BRIGHT - min parameters 102 // ROOM EMPTY HUGE DULL - max parameters 103 // ROOM DIFFUSE SMALL BRIGHT - min parameters 104 // ROOM DIFFUSE HUGE DULL - max parameters 105 // DUCT EMPTY SMALL BRIGHT - min parameters 106 // DUCT EMPTY HUGE DULL - max parameters 107 // DUCT DIFFUSE SMALL BRIGHT - min parameters 108 // DUCT DIFFUSE HUGE DULL - max parameters 109 // HALL EMPTY SMALL BRIGHT - min parameters 110 // HALL EMPTY HUGE DULL - max parameters 111 // HALL DIFFUSE SMALL BRIGHT - min parameters 112 // HALL DIFFUSE HUGE DULL - max parameters 113 // TUNNEL EMPTY SMALL BRIGHT - min parameters 114 // TUNNEL EMPTY HUGE DULL - max parameters 115 // TUNNEL DIFFUSE SMALL BRIGHT - min parameters 116 // TUNNEL DIFFUSE HUGE DULL - max parameters 117 // STREET EMPTY SMALL BRIGHT - min parameters 118 // STREET EMPTY HUGE DULL - max parameters 119 // STREET DIFFUSE SMALL BRIGHT - min parameters 120 // STREET DIFFUSE HUGE DULL - max parameters 121 // ALLEY EMPTY SMALL BRIGHT - min parameters 122 // ALLEY EMPTY HUGE DULL - max parameters 123 // ALLEY DIFFUSE SMALL BRIGHT - min parameters 124 // ALLEY DIFFUSE HUGE DULL - max parameters 125 // COURTYARD EMPTY SMALL BRIGHT - min parameters 126 // COURTYARD EMPTY HUGE DULL - max parameters 127 // COURTYARD DIFFUSE SMALL BRIGHT - min parameters 128 // COURTYARD DIFFUSE HUGE DULL - max parameters 129 // OPENSPACE EMPTY SMALL BRIGHT - min parameters 130 // OPENSPACE EMPTY HUGE DULL - max parameters 131 // OPENSPACE DIFFUSE SMALL BRIGHT - min parameters 132 // OPENSPACE DIFFUSE HUGE DULL - max parameters 133