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|Primary fire:||Applies the choosen material to the object under the crosshair.|
|Secondary fire:||No action|
By adjusting the physical properties of an object you can easily change how and object interacts with other objects, as well the world. An example would be changing the physical properties of a plate from metal to super bouncy.
- Choose a material.
- Left click an object.
- Gravity Toggle
- Whether the object will be affected by gravity.
- The material the object should be made of.
Physical properties can be useful for creating boats. Zap a large blast door with the float property, and you have an instant raft. Similarly, you can turn any prop into a flotation device. The gravity toggle can be used to negate the mass of heavy objects. Suppose you wanted to float a contraption consisting of a several cargo containers. If you toggle their gravity off, you will be able to float the contraption with considerably fewer balloons or hover-balls than usual. You can also use this to allow vehicles to simulate space flight, even on maps that have gravity.
Available properties are:
- Objects with the property have low friction.
- super ice
- Objects with the property have virtually no friction.
- metal bouncy
- super bouncy
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